Monday, May 30, 2011

American McGee's Alice almost all you'll need to know

American McGee's Alice is a third-person action game released for PC on October 6, 2000. The game, developed by Rogue Entertainment and published by Electronic Arts, is set in an alternative universe of Lewis Carroll's Alice's Adventures in Wonderland.
 Alice was designed by American McGee and features music composed by Chris Vrenna.
 The game is based on the id Tech 3 engine first used in Quake III Arena. A PlayStation 2 port was in development but was canceled. A sequel, Alice: Madness Returns, is in development and scheduled for June,14th,2011. Downloadable ports of the game for PS3 and Xbox 360 are in development to coincide with the sequel's release as a free download with brand new copies.
Set years after Alice's Adventures in Wonderland and Through the Looking-Glass, the game features an older, more cynical and macabre incarnation of Alice. As of 22 July 2010, American McGee's Alice has sold over 1.5 million copies.
Plot
Shortly after her second adventure, Through the Looking-Glass, Alice's house is burned down by an accidental fire, killing her family, and leaving her as the only survivor. As time progresses Alice loses touch with reality. She is institutionalized in Rutledge Asylum, where she is observed and treated by Dr. Heironymous Wilson.
Alice's only possession in Rutledge is a stuffed rabbit. Ten years after Alice was committed to Rutledge, she finds herself sucked back into a Wonderland that has been twisted by her own broken mind. The White Rabbit summons Alice to aid a radically altered Wonderland, which became a twisted version of itself as it came under the horrible rule of the Queen of Hearts.
The Cheshire Cat serves as Alice's companion throughout the game, frequently appearing to guide her with cryptic comments.
Setting
The game's setting presents a considerably more macabre rendition of Wonderland than seen in Lewis Carroll's original portrayal. Wonderland, being a creation of Alice's mind, has been corrupted by her insanity. Alice's primary objective is to save Wonderland, and in doing so restore her own sanity.
The new Wonderland is composed of nine provinces. When Alice falls down the rabbit hole, she finds herself in the Village of the Doomed, the home of the Torch Gnomes. The Village of the Doomed is composed of a network of tunnels and caves, patrolled by the Queen of Hearts' card guards. Beyond the subterranean village is the Fortress of Doors, where the main attraction
is a school of insane children. Within the school lies an ancient book of recipes for magic potions, as well as the ingredients for one concoction in particular which will be useful to Alice.
Beyond the fortress and across a rough, uncharted landscape lies the Vale of Tears, where Alice's friends Bill McGill and the Mock Turtle reside, along with the Duchess. A giant river runs throughout the gloomy, mist-shrouded landscape, and another aquatic location is accessible through a well inside Bill McGill's house. The well is sealed until the Duchess is slain.
On the other side of the Vale of Tears lies Wonderland Woods, one of the largest regions in the game. The woods are initially filled by ponds, cliffs and jump mushrooms, but much deeper into the woods is a region of rock and magma. This section leads to several new regions including the Cave of the Oracle, the Pale Realm, the Jabberwock's Lair, and the Majestic Maze.
The Cave of the Oracle is home to a wise entity that is revealed later to be the Caterpillar.
The Pale Realm makes a transition to the surface of a chessboard, as delving further into this area leads to the White Castle of Looking Glass Land, which is home to life-size chess pieces; the White pieces join Alice in the fight against the Red pieces, a deviation from her normally unhelpful "allies" from earlier portions of the game. Alice is twice transformed
into a chess piece herself to pass certain obstacles.
Following this is a distorted version of Rutledge Asylum (where Alice has been incarcerated since her parents' tragic deaths). It is run by Tweedle Dee and Tweedle Dum and also houses the Mad Hatter's laboratory.
The path to the Jabberwock's Lair leads into the Land of Fire and Brimstone, a volcanic region of Wonderland and a reminder of the fire in which her family died. It is here that the terrible Jabberwock—a semi-mechanized servant of the Queen of Hearts and the incarnation of Alice's guilt—resides, in the remains of Alice's old home.
The Majestic Maze ends on the road to Queen of Hearts Land, a region heavily guarded by card guards, boojums, and other members of the Queen of Hearts' personal army.
Queensland is the final province of Wonderland. In it lies the Heart Palace from which the Queen of Hearts commands. Tentacles and other repulsive appendages are seen protruding from every organic wall in this area, and numerous areas even resemble body parts, giving the impression that Alice is travelling through her own body.
Characters
The game's characters are generally based on the inhabitants of Lewis Carroll's original novels, but they do not demonstrate the same identities. Many of them are warped incarnations of their conventional selves. The casebook of Q. Wilson (a supplement included with the game and written from the point of view of Alice's doctor) suggests that many of the characters
Alice encounters in Wonderland are symbolic of real life people who get through to the catatonic Alice in some way. Other characters within the game are metaphors for Alice's own feelings, and because she is unhappy, they have become twisted. Some people (Cheshire Cat, White Rabbit) help her; others (Mad Hatter, Queen of Hearts) try to cause pain, first by taking away
those she loves and then by taking her down with them.

Legacy
Film adaptation: In December 2000, director Wes Craven signed on to develop a film adaptation of the game, with screenwriter John August hired to adapt the game for the big screen. American McGee had begun negotiations with Dimension Films 10 months before, with the studio committing to the project before Craven's signing. In September 2001, August explained that
he had turned in a script treatment for Alice and was not attached to develop fuller drafts for the film adaptation. In February 2002, Dimension Films signed brother screenwriters Jon and Erich Hoeber to write the screenplay for Alice. In July 2003, the brothers announced that they had completed the script for the film adaptation.
In 2004 the project moved from Dimension Films to 20th Century Fox, but in 2005 Universal Pictures acquired the rights. As of June 2008, producer Scott Faye indicated the film was in "turnaround" from Universal. He admitted that the script needed development, but would be used to attract the attention of a new studio. At one point the film rights were reported to have
been owned by Sarah Michelle Gellar, a self-confessed fan of the game, who noted in 2008 that she's "not giving up" on the film, but a few months later she was reported to have left the project.
Sequel
Alice: Madness Returns
With a movie adaptation of American McGee's Alice in the making, interest at Electronic Arts rose in a remake of the game and work was started on a sequel.On 19 February 2009, EA CEO John Riccitiello announced at D.I.C.E. 2009 that a new installment to the series is in the works for Xbox 360, PlayStation 3, and PC. It is being developed by Spicy Horse, who recently worked on American McGee's Grimm.Two pieces of concept art were also released, depicting Alice and large allied birds fighting an oversized,
semi-mechanized snail and its children on top of a lighthouse, and Alice swimming in a pond, with the Cheshire Cat's face in the background. It is set for release on June 14, 2011.
In November 2009, a fan-made video based on the Alice 2 announcement was mistaken by gaming websites as a teaser trailer for the game. In it, Alice is in therapy after a relapse nine months after the events of the first game, and appears to hallucinate an image of the Cheshire Cat in place of her doctor.
On 15 June 2010, EA filed a trademark on the name Alice: Madness Returns, the suspected sequel to American McGee's Alice. While the sequel was formally announced via press release on 19 February 2009, the sequel's title was confirmed during the EA Studio Showcase the following day.

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